This project explores lighting techniques using two mascots and reflective materials.
This 3D experiment was focused on lighting design using Adobe Stager. I created a simple scene featuring two mascots, each with different metallic and reflective materials, to study how lighting affects surface behaviour and overall atmosphere.
Lighting & Material Interaction
I applied multiple types of lights—directional, spot, area, and environment—and adjusted their colours, positions, and intensities. The goal was to see how different setups would reflect, scatter, or absorb light on various surfaces. Metallic finishes helped highlight these effects, creating dramatic contrasts and glowing highlights.
Creative Experimentation
By moving lights around and shifting hues, I learned how to guide focus, build mood, and enhance detail through lighting alone. This project became a creative sandbox for exploring physical realism and stylistic possibilities in 3D scenes.
Entirely built and rendered in Adobe 3D Stager using all available lighting tools.





Let’s keep in touch.